0kwh
A | Q | 7 |
Q | A | J |
K | * | A |
000
Amount to bet:Bet higher or lower than 500
5 coins to play
Resource to get
Buy Max
Buy Max
Buy Max
Buy Max
Cost 1 title per lv
Trade mission
Amount:
Send Receive
Amount:
Send Receive
Expansion mission
If you lose, all your ships will be destroyed.
If you lose, all your ships will be destroyed.
Your empire heirloom:
Your stored heirlooms:
Use your legacy wisely
Options
Performance factor (Change only if you experience freezing or delay)
Copy or paste here your save
Import / Export
To keep your save safe, remember to export to a file from time to time.
Exploring new lands
Exploring new lands is not an easy task.
You will embark on a journey with no turning back, and will never again see your current civilization in this land.
You will only carry the legacy that this civilization once gave you.
If you are bold enough to explore a new continent, we will try to fill your ships with as many chests as we have to help you in your new journey,
but it will take some time until you get where you are now are, think wisely.
Are you sure you want to do this?
You will embark on a journey with no turning back, and will never again see your current civilization in this land.
You will only carry the legacy that this civilization once gave you.
If you are bold enough to explore a new continent, we will try to fill your ships with as many chests as we have to help you in your new journey,
but it will take some time until you get where you are now are, think wisely.
Are you sure you want to do this?
Changelog
V 0.9.3
- Added 10 new heirloom slots
- The interface its a bit clunky, but it works for now
- Performance option for slow computers or very advanced games added
- Several bugs fixed
- Heirlooms now dont sell for diamonds, but for shards
- Shards can be used to improve heirlooms
- Shards survive resets
- Important bug fixes
- New heirlooms now have a bonus associated with them
- Old heirlooms dont have bonuses but they can be sold for their full diamond cost
- Only the equipped heirloom its in effect
- New types of heirloom added, some eliminated to fit the bonus they give.
- Added buymax buttons for the market
- This update introduces a new mechanic - Heirlooms!
- This mechanic its still in its earlier phase
- There are 2 slots for heirlooms right now, the heirloom in the first slot will be sold automatically if you find a new one
- They can be found on expeditions, fights or trades at any level on the game.
- Heirlooms dont dissapear when you explore a new continent
- Heirlooms give diamonds when sold
- Heirlooms can be common(white), uncommon(green), rare(blue),epic(purple),legendary(orange) or trascendental(red)
- In the future they will give bonuses and other interesting stuff, so keep an eye on them!
- New economy tech
- New casino game - Slot machines!
- New science and economy tech
- New building - Factory
- Factories provide a way to craft massive amounts of items with 1 click
- Now buildings wich require more resources than your storage capacity appear red
- Now you can see how much legacy you will get before exploring a new continent
- New military tech
- New building - Barracks
- Barracks provide housing and planification for your troops.
- New military tech
- New item - Plans
- New way to get books
- New economy tech
- New building - Tool factory
- New item - toolboxes
- Lots of changes in flavor text and typos
- Fixed various bugs
- Diamond update patch
- Diamonds can be obtained as loot from military expeditions
- Having diamonds unlocks a new section on the market tab
- Spending diamonds can double production for 1 hour, 1 day, or 1 week
- (Note: this is better than adding 100% to your production bonus- this doubles your production)
- Fixed the mastery techs not resetting correctly after exploring a new continent
- New technology added
- New facility added- Concrete Mixer
- Concrete mixers produce concrete
- New science technology added
- New facility added- University
- Universities produce and store knowledge and produce books
- Reduced costs of mastery technology
- Fixed some typos
- This patch introduces an infinite amount of procedurally generated new technologies
- These are called mastery technologies, and will be unlocked in all technology trees after 100k knowledge is invested
- There are 5 different mastery technologies types for each tree
- Mastery technologies serve the purpose of filling the gaps between important technologies
- Some of may seem expensive, but they are intended for ultra late game
- Feedback on this feature will be greatly appreciated
- Fixed several bugs
- Fixed the import/export feature, elminiating missing perks or legacy
- Decreased the price of plates
- Decreased the plate cost of engines
- New economy technology- Patents
- This technology allows the purchase of books (called Patents) with coins
- Science Books renamed to Scientific Papers, but they are still the same book item
- New neutral technology added
- New Material - Cement
- New Facility - Cement Kilns
- Cement its stored in bunkers
- Energy Patch
- New neutral technology - Electricity
- All new buildings that require or produce electricity will be organized on a new facilties tab
- Energy production, consumption, and storage is measured in KWh
- If one of these new buildings runs out of electricity or other consumed resources, it will automatically turn off.
- New facility - Power Plant
- Power plants consume coal and water to produce and store energy.
- New science technology - Quarries
- This technology allows quarries to produce coal
- Fixed clay production
- Legacy Rebalance Patch
- New legacy perk - Memory
- Memory increases the amount of legacy you get on the next reset
- Decreased the increase of prices for perks from 20% to 5% each level
- Increased Mastery perk craft bonus from 1% to 1.5%
- Decreased Depot perk storage bonus from 1% to 0.5%
- Players who reset will have their old-priced points recalculated and refunded
- New economy/science technology - Logistics
- This technology allows you to craft directly by clicking the item name on the list
- Changed the tooltips for the leaders Sucellus and Eredal
- New science technolgy
- New building - Workshop
- Workshops are very powerful for both active and idle players, and are subsequently very expensive
- They increase craft efficiency
- They also increase autocraft efficiency when active
- The Autocraft efficiency bonus affects the production of automatically created items.
- This includes items like: coins from banks, planks from shipyards, bronze/brick/glass from marketers, etc.
- Fixed the costs of some technologies
- New science technology
- New item - Books
- Books will be used as currency for new technologies
- Books also give 1 legacy when exploring a new continent
- Book crafting its not affected by craft efficiency
- Science will be able to create them, economy and military will get them with other means
- New bonus technology - unlock by leveling all 3 branches to 100k
- Minor interface issues fixed
- New economic technology
- New building - Train Stations
- New vehicle - Trains
- Trains can be used to spend coins for materials
- Unlike ships, trains provide a constant flow of resources (similar to workers)
- Remember: trains will consume coins while trading, even if you don't need the material
- Trains are very powerful tool, and are subsequently very expensive to obtain
- Fixed a bug causing production to act strangely
- Combat System Rebalance Patch
- New combat mechanic - Armor
- Armor reduces the damage taken
- Swordman units and Knights get armor
- Enemy mercenaries and soldiers get armor
- Balanced multiple enemy fights- they are more common and easier to beat
- New military technology
- New military unit - Light Tanks
- Light tanks dont require morale, water, or food to fight, and they produce no morale
- They consume coal to go on an expedition, and ammo to fight
- They require three population slots
- New neutral technology
- New item - Steam Engines
- Made craft list appear in two columns to be more readable
- New neutral technology
- New item - Plates
- Fixed shareholding tooltip
- Fixed clay production bug
- New neutral technology
- New building - Repository
- New resource - Nickel
- New economic technology
- This technology allows the purchase of shares at the casino
- New military technology
- Fixed some minor bugs
- New science technology
- New ship - Caravel
- Caravels have a body between fireships and galleons, and they throw chains that lower the enemy's power each round.
- Caravels also considerably reduce trade time
- New science technology
- New leader - Alfear
- Named after the player Alfear in honor of his work on the wiki
- New military technology
- New item - Muskets
- New military unit - Musketeers
- Musketeers need one round to reload, and require ammo to continue fighting.
- They require fewer resources to go on an expedition than other units relative to their attack power
- Fixed some dark theme bugs
- New military technology
- New item - Ammo
- The game's theme will be remembered across play sessions
- New neutral technology
- New building - Compressors
- Compressors increase all storage by 5%
- Completed casino game 2 rework, now it requires some thought
- New use for treasures - Boost economy
- Boost economy gives you what would be produced in 30 min instantly Each boost costs more treasure until the game is reset
- New enemy ship - Blast Ship
- New economic technology
- Added link to the new wiki
- New science technology
- New military technology
- New item - Gunpowder
- New economic technology
- New job - Marketer
- Fixed import bug
- New dark theme option
- Nine new trade routes for tin and coal
- Reduced autosave time to 60s to increase performance
- Fixed game freezing
- Fixed tooltip errors
- New neutral technology
- New building - Blast Furnace
- Reduced Foundry price increase
- Fixed ships not showing salvage option
- New science/military technology
- Improved offline mode efficiency
- New economy technology
- New technology allows the purchase of sand on the market tab
- Offline Production Patchs
- While offline, the game will keep running as usual
- The maximum amount of offline time is capped at 1 week
- This cap may be raised in the future
- The game may appear to freeze on opening if there was a long amount of time between play sessions
- New economy technology
- The technology allows miners to produce clay
- Fixed glass and brick interface error
- New neutral technology
- New science/economy technology
- New building - Carpentry
- Carpentries automate structure production
- Bricks are now craftable
- New science technology
- New building - Quarry
- New military/economy technology
- New maritime leader - Foehn
- New military technology
- New material - Clay
- New item - Brick
- New economic technology
- This tech makes a merchant appear in the market every 10 mins with trade offers
- Some trades may be good, others may be very poor
- New science maritime technology
- New economic technology
- New military technology
- New ship - Fire Ship
- Fixed the critical bug of everything disappearing after refreshing
- Contact developer if there are any problems with the new system of saving progress to cookies
- New military technology
- New building - Military Outposts
- Military Outposts give +3 max morale, +10 housing, and 1 title.
- All outposts are now available, and are unlockable at 6800 in their respective branch.
- New economy technology
- New building - Trade Outposts
- Trade Outposts produce gold, give +10 housing, and 1 title.
- Outposts for the military branch are forthcoming
- Territory cost for each outpost increases based on the total number of outposts, regardless of branch
- Import/Export Patch
- New science technology
- New building - Scientific Outposts
- Scientific outposts can be built on conquered territory
- They produce knowledge, give +10 housing, and 1 title.
- Outposts for the other branches are forthcoming
- Fixed several typos
- New technology at library 7 to make progress to library 8 faster
- Added subreddit and wiki links
- New military/economy technology
- Fixed some ui errors.
- Added a ship fights
- Unlocked by a technology that appears with 6000 knowledge in any branch
- Ships fights allow the conquering of new territory
- This territory will be used to build different outposts in an upcoming patch
- Outposts will give different bonuses, population, and titles
- Losing a fleet fight will cause the destruction of all of your ships
- Added new legacy perk
- Added new enemy unit
- Added a description of casino game 1
- The game saves the status (on or off) of buildings
- Fixed technologies not disappearing when Hide Researched Technologies its active
- New neutral technology
- Added storage building - Bunkers
- Added a donation button, more coffee = more coding :)
- New military technology
- Added military unit - War Elephants
- War elephants are potent units with massive attack and hp
- They may disobey in combat, and are also expensive to maintain.
- New military technology
- Added item - Elephants
- Added 11 new trade routes for sand and chemicals
- Fixed the annoying screen shaking
- New economy technology
- This technology allows you to play for more coins in the casino
- New science technology
- New building - Laboratory
- New material - Chemicals
- New neutral technology
- New material - Frame
- Knowledge gains from trades scale with total ship power
- New science/economy technology
- New building - Blockyard
- Blockyards automate block production
- Slightly lowered towncenter price ratio
- Fixed some tooltip bugs
- New military technology
- New military unit - Berserks
- New item - Greatswords
- New combat mechanic
- Fixed a bug when trading minerals
- New science technology
- Bottles are now craftable
- New use for treasures - Respec Leaders
- Fixed a bug in casino game 2
- Fixed medics not counting toward max population when refreshing
- Fixed halberdier not showing the units number
- Fixed cache cost
- Fixed error in contracts tooltip
- Fixed some typos
- New military technology
- New item - Bottles
- New neutral technology
- New economic technology
- New ship - Galleon
- New ultra secret item
- New science technology
- New item - Glass
- New science technology
- New building - Crusher
- New material - Sand
- Corrected some typos
- Added new military technology
- Now invested knowledge gives a little bonus
- -Economy gives global production
- -Science gives craft efficiency
- -Military gives bonus attack and hp
- These bonuses have diminishing returns
- Added new economic technology
- Reduced cost ratio of barns
- Added new enemy unit
- Fixed a bug where fights could be lost with 1 hp
- Fixed a bug affecting cost of scientists
- New neutral technology
- Increased all trade ratios
- New science technology
- New job - Scientists
- Increased fight rewards
- New economic technology
- New building - Banks
- New technologies (4)
- New military unit - Medics
- Each 1000 knowledge invested in a branch gives one legacy point on reset
- Fights now can reward locks as loot
- Decreased cost of Geology technology
- Added technology branches after library 8
- Buffed fighting
- Added prestige system
- Lots of balance fixes